Shader Experiments

These are some of my shader experiments about lighting and ray-marching. The live versions may not work in every browser.



My first shader experiment with environment mapping, phong lighting and bloom effect.

Live Version Fullscreen Live Version


Enter the wormhole using the distortion engine. A ray-marching distance field experiment.

Live Version Fullscreen Live Version


This project explores the limits of real-time ray-marching. It features multi-reflection, soft shadows, distance fog, lights, lasers and glow. Unfortunately, it can only run in real-time on tiny resolutions, so there is only a reduced live version available.

Reduced Live Version

Developer: Thomas Würstle
Mentor: Daniel Scherzer
Year: 2015

OpenGL WebGL Three.js dat.GUI