These are some of my shader experiments about lighting and ray-marching. The live versions may not work in every browser.
My first shader experiment with environment mapping, phong lighting and bloom effect.
Enter the wormhole using the distortion engine. A ray-marching distance field experiment.
This project explores the limits of real-time ray-marching. It features multi-reflection, soft shadows, distance fog, lights, lasers and glow. Unfortunately, it can only run in real-time on tiny resolutions, so there is only a reduced live version available.