These are some of my shader experiments about lighting and ray-marching. The live versions may not work in every browser.
Lighting
My first shader experiment with environment mapping, phong lighting and bloom effect.
Live Version Fullscreen Live VersionDistortion
Enter the wormhole using the distortion engine. A ray-marching distance field experiment.
Live Version Fullscreen Live VersionReflection
This project explores the limits of real-time ray-marching. It features multi-reflection, soft shadows, distance fog, lights, lasers and glow. Unfortunately, it can only run in real-time on tiny resolutions, so there is only a reduced live version available.
Reduced Live Version