Enhances the unit upgrade and promotion paths, corrects promotion crossovers and rebalances some units.
I didn’t release this mod on the steam workshop since I had no time to provide support for it in case anyone had problems using it.
Details
Units:
- Adds the following unit upgrade possibilities:
- Scout → Archer (note promotion changes)
- Battle Ship → Missile Cruiser
- Marine → XCOM Squad
- Bazooka → XCOM Squad
- Mechanized Infantry → XCOM Squad
- Makes Helicopters ranged with one field attack range.
- Allows hovering units to move over water.
- Allows Submarines to enter rival terretory.
- Allows Destroyers to carry two missiles.
- Allows Workboats to cross ice and reduces their building costs significantly.
- Allows XCOM Squads to ignore terrain costs but increases their building costs.
- Grants XCOM Squads the same embarked advantages that Marines have.
- Grants Gattling/Machine Gun and Bazooka units the logistics promotion.
- Adds Aluminium as required resource to Missile Cruisers and XCOM Squads.
- Adds Iron as required resource to armored units Destroyers and Carriers.
- Adds Oil as required resource to ships and futuristic air units.
- Adds Uranium as required resource to Nuclear Submarines.
- Removes maintenance costs from Great Generals and Great Admirals.
- Makes air fighter units stronger against land units.
- Increases the operational range of Stealth Bombers but also their resource requirements.
- Makes Carriers more durable but increases their resource requirements.
- Garants Mecha units defensive embarkation but increases their resource requirements.
- Makes Samurais avaiable earlier in the technology tree.
- Allows units to subsequently gain experience from military buildings by visiting a city.
- Allows units to subsequently obtain trained free promotions by visiting a city.
Icons:
- Enhances the promotion tree of several units.
- Allows Scouts to choose the benefit when uncovering an ancient ruin.
- Removes the ignore terrain costs promotion when Scouts are upgraded to Archers.
- Corrects promotions when ranged units become meele or vice verca.
(Based on William Howard’s “Promotion – Crossovers”)